Wednesday, September 30, 2009

The Video

Uploaded at Morning, and posted here at night since I forgot about all of you nimblefingers.

Tuesday, September 29, 2009

Hurray!

The map has hit Alpha stages and has been successfully placed in game, bug free.

Video coming tommorow.

Sunday, September 27, 2009

Made some progress today, quite a bit actually..

Made the exit road from the map, finished the whole thing, did a LOT of texturing, only a few bits left, but I'm gonna go goodnight'

So here's a pic for all





And I present to you another great tune from 2003.

Started working on the map again, finished the bordering outside terrain, the rest to do is just a large downhill cliff to the water, so that'll only take a few minutes. After that it's just texturing left to do, long, boring, but easy. Expect the full release this week.

Tuesday, September 22, 2009

Last 2 days work:

-Took apart passenger door to bang out dent
-Took off brakes
-Took off Tension rod, which was a royal pain in the arse.
-Took out front and side lights, disassembled rear lights
-Sanded all rust area's
-Took off trunk, sanded (it used to be blue!)
-Took off inner fender wall

Basically getting ready to replace light bulbs, parts and re-paint the whole car.

There's probably some thing I missed out on listing, and it may not seem like a lot but it proves to be a handful of hours work..and now it's time to sign off before my head smashes into the keyboard when I fall asleep.

Goodnight

Monday, September 21, 2009

Yay, woohoo! I have been GTA blog surfing and noticed that on almost every blog I visited, there are no links to this TDSD blog anymore! We have almost completely dropped off the map! Even on a blog where someone has actually taken the time to find the oldest of old GTA websites and blogs and put them on their sidebar, we still didn't make the cut. [TDSD] is dead on the internetaca, but still alive in-game...hopefully. From late 2005 to late 2009, you can count the years, great history.

Stock Conversion

2 of the 3 orders failed to go through, but the brakes are still coming. I thought about for a while, and there's still a lot to be known about the car, so I'm going to go with stock parts (which are max $50) for now, and when I've got another grand or two start buying the upgrades, kinda getting carried away here.

Saturday, September 19, 2009

Yup.


Ignore the paintings in the background, those are a few of my dad's earlier airbrush drawings.


Tesla power armor =0!




This whole section is going to be replaced with nice new shiny suspension and brakes!


Cleanest part on the car, featuring AEM Cold air intake.



Air gets to the intake from a second fan behind radiator, works brilliantly.



The miserable, dirt, hole filled trunk.

Sil80 Pictures

And thanks to Sarah I finally realized I did not post the pics of the Sil80.

Pics were taken by the owner, expect tons more tomorrow if I can finally get the camera.




Friday, September 18, 2009

Price List

List of prices and parts that will need replacing on the Sil80:
All parts listed are not stock, but performance made.

-Brake Calipers and Disks (4) = $150-200
-Shocks, springs and perhaps coil-overs (4) = $400-500
-Tie rods, Tension rods
-Trunk (1) = $300 (Might not be needed)
-Oil Filter (1) = $10-20
-Cables for spoiler light (1) = $5 (Might not be needed)

Tire prices vary a lot so I'll go about and find an estimate.

This list will be updated further on.

Thursday, September 17, 2009

In the Garage

Well, we were told the car was going to be delivered at 10pm tonight, not expected...So we went to a movie, left at 9 just in case, car was already waiting for us.

Backed it off the car carrier, drove it into the garage and tested everything.
And now I have a detailed list of what needs to be done!

-All rust is very minor and can be sanded off
-Dent in passenger door can be buffed out and fixed
-A-frame needs to be shifted forward, which again will only take a few minutes
-And...oh wait, nothing else!

The owner fixed the engine gasket before he shipped it, the "suspension problem" was the a-frame, no major rust anywhere including underneath, everything works perfectly, the car is a 240sx front and s13 rear, all stock, even the awesome factory rims!!

So of course when my dad looked at it and tested it as well he was really shocked with it, he didn't expect -Everything- to work properly, but I guess that is indeed the case.

Beauty of a car, and for this occasion he is allowing me to use the company-borrowed camera! So now you'll get to see pics of the car and the sexyman inside.

Tuesday, September 15, 2009

Einsmellino

Well I saw the car, it will need some work..but...We bought it!

So atm it's a salvage titled car, turns out the guy had bought it from a salvage auction and it'll cost at least $1,000 to repair, but my father has shown great interest in the project and will probably pay for at least half of the expenses.

Info on the car:

-KA24DE Engine (Still runs strong, absolutely no problems)
-Cracked front suspension (Tie rod, ect) (lots to buy, but cheap)
-Rusted and Dented right door (will have to buy a new one)
-No brakes, will have to buy a full 4 set.
-Slightly rusted muffler, may or may not need replacing
-Everything electronic still functions 100% properly (tested)
-SUNRUUF
-May need new Oil Cooler
-Comes with extra Cold Air Intake installed

It is a 1993 Nissan Sil80 (240 front, s13 back), being hauled here on Friday with all documentation. And be prepared for Blog support, I'll probably be offline a lot more working on the car and may need some help...mmm...not much more to say so here is the end of the post after this dot.

Monday, September 14, 2009

Break

Sorry but I'm taking a break from the map, 5 steady days of work can drive one crazy, I'll resume in a day or 2...

and now, watch this old video!

Deposit

Going in the city tomorrow to meet the owner of the Nissan Sil80, this is what I know of the car so far:

-Owner doesn't know which engine it has. (Can buy KA24DE for $300)
New Engine Info: 2.4L, which is what the 24 in KA24 stands for. (woot)
-Small rust patch under the back
-Dent in right door (can be buffed out)
-Horrible brakes, needs replacing
-Engine still runs good
-Mint condition Exterior and Interior aside from door
-White, black Trunk (will paint car)
-Cut myself playing golf (???)

Listed Price: $1,200
Price Negotiated on phone: $1,000

Sunday, September 13, 2009

Hello, I'm back?

It seems kinda strange, but I've taken out the clocks and stopwatches to record my lap times, and this is what has come up:

SAkina (Downhill):
-2:56

BigEar:
-1:51

Both times were recorded with a digital / analog clock.

Times recorded with stopwatch:

SAkina (Downhill):
-2:56:96

BigEar:
-1:51:57


This is extremely rare and weird since I haven't been able to get anywhere near these times previously. If it continues hopefully we can get some recordings done, as of now I'll just sit here wondering to god or anyone how the heckle this happened

Map Lag

I stopped mapping for a whole 1 second to look at the current polycount.
-4752
..and the average polycount for a car mods chassis alone is more than that, so I really do not think anyone will have a Lag issue.

Good-day!

It's a catchy tune.

Saturday, September 12, 2009

The Maps Future

Well for anyone curious, this is basically what the future of the map will be:

Finish the geography and track, which is what you see in the pictures; release the map on GTAInside, GTA-WorldMods, GTAGarage and GTANetwork

After it's release, which will be called "(track name) Light Edition", there will be a second release, which will feature a whole other track attached somewhere else on the mountain, accessible by a similar entrance road. This track will be a high speed touge track similar to the Gunma track in Japan. Expect this "Full Edition" to be released about 2 weeks after the release of the "Light Edition".

--.--

Progress Date 4:

Mostly all of today's progress was Geography, just creating and texturing the inside parts of the track, 2 screenshots for you! Today was kind of slacking off, was outside a lot, so tomorrow I will watch the Nascar race and work harder!


Well, the poll being tied every day wasn't helping so much...here is a picture of the terrain layout that will be used, mixed in with area's of sand / dirt, if you don't like it...well...drive blindfolded!

Progress Date 3:

Spent another long while making some major changes this time. Collected all the textures I'll need, Created some large area's of Terrain, Fixed all slopes and bumps on the track, re-textured the whole track, finished the Bridge, Made fences, ect ect.


Friday, September 11, 2009

Ok, so after curving the track and making it as bump-free as possible in the editor, I took it for a test drive in the game.




The track has a few rough patches, but is very smooth otherwise. The only noticeable problem was the maps collision at the ends of the map. Unfortunately the col-editor messes up the collision on the East-West sides and stretches some of the verticies, BUT do not worry, this can be easily fixed by adding 2 random blobs on the East and West sides of the map, that way the blobs get messed up instead of the track. Adding terrain and scenery will also help fix any collision bugs.

Music of the day

All the blog attention has forced me to make artist promotions.
Famous 90's music artist Chris Cornell, singer of SoungGarden, Temple of the Dog and Audioslave, has released a new album featuring more modern and very different music from what he is used to, so here is 1 of the songs. Scream, beat created by Timbaland.

Thursday, September 10, 2009

Finished track, made track texture, added Pit lane and divider, added entrance bridge over track, modified some corners for degree slopes, created textures, Added parts of terrain.

Track Terrain

Well this is another chance for the community to show what it wants. The SkR Forum had a very large influence on the track type, so here is your chance to have one. Vote on this blog only and select which type of terrain you would like.

Desert - Dirty, Dusty, Sandy, somewhat like Ebisu Circuit
Full Grass - Nice green grass, freshly mowed, somewhat like on Fantasy Hill and Sakina.
Light Grass - Spring season, rusty green / brown grass with some dead patches.
Both - A combination of Dirt and Dust on part of the track, Grass on the other.

Took another 1.5 hours to: Lay down most of the track, finish mapping inside road, mapped main track, create textures.

Wednesday, September 9, 2009

Progress Date 1:

Finished dirt track, built pit / office building.
Pic says the rest.

Tuesday, September 8, 2009

Votes are in.

Traditional Race Course has won the vote.

Traditional Race course - 12
High Speed Touge - 6

Progression on the map due in estimated time 1 week will begin tommorow.

Feel free to post suggestions from here on.

Monday, September 7, 2009

Map Mod

So I want to bring up a new modeling project. I am almost done the Nissan Silvia s13 Elegy replacement mod, and have no other modeling projects on the go. GTA SA hasn't had a really good racetrack mod since SAkina, which is what? 1 year old now? I already attempted map mods before and made a box shaped building at the LS beach in about 5 minutes, collision, textures all worked so I know if I do start this map mod it WILL get finished. I will have nothing but time for this whole week so that's about how long it will take, as soon as I figure out what the majority of people would like to see.

2 Poles, 1 here and 1 on SkR, final vote will decide which to be made.
Open to suggestions so feel free to post, but revolves around the 2 base idea's listed:
-Traditional Road course
-Create a fairly decent sized road course, perfect for drifting and racing with good scenery and atmosphere, as well as challenging corners to keep you entertained. Similar to Ebisu Circuit in Japan


-Unique High speed Touge
-Create a realistic, very challenging high speed touge course similar to the Japanese "Gunsai" touge track used by professionals only, seen in many videos with Japanese driftking Keiichi Tsuchiya.


I will not another map mod like SAkina, Akagi or Rokko because they simply take too much time, and there are already enough of them made.

Vote now!

Estimated Time: 1 Week
High Detail
Fun
Good Scenery

Friday, September 4, 2009

Well, ich wanted to try something new, so I've started converting the s13 to be tunable in W.A.A. as an Elegy OR Jester replacement (both will be in the .rar), So far I have done the exhausts and spoilers which are as follows:

Spoilers:
-Origin Lab Universal GT Wing (Alien)
-DMax Boot Spoiler (X-Flow)

Exhaust:
-Victory Pipes (Alien) - May change, or keep it since it's for lols
-HKS Hi-Power Catback (X-Flow)

------------------------------------------------------

To do:

Front Bumpers:
-E.D. TR Custom (X-Flow) -High Chance of change to URAS Type GT
-OEM (JDM) Version IV (Alien)

Back Bumpers:
-OEM (JDM) Version IV (Alien)
-URAS Type GT Aero (X-Flow)

SideSkirts:
-OEM (JDM) Version IV (Alien)
-URAS Type GT Aero (X-Flow)

RoofScoopes (being replaced with extra's, no idea's yet):

HoodScoopes (Will replace the whole hood):
-OEM Version X
-Origin Lab Bonnet

Paintjobs will all be based upon real cars.

Screenshots coming soon when the parts are done and in-game! (1 day or 2)

 

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