Thursday, December 31, 2009




Thursday, December 24, 2009

Parts Catalog

OH BABY COME TO PAPA







Xcessive Manufacturing's ITB intake manifold for the KA24DE motor (RWD) is designed to take advantage of the factory high port/runner design combined with either a set a GSX-R or Hayabusa ITB's for dramatically increased flow on boosted or N/A motors looking for more mid to high rpm power.

We can add velocity stacks with a matched inside diameter for smooth air flow that can be run boosted or N/A with a plenum or N/A as individual open stacks. We can also do side draft carburetor adaptations.

As shown on GSX-R ITB's, new Xcessive plenum with bolting hardware with velocity stacks on the plenum bolt flange.

The plenum is permanent mold cast for superior finish and casting soundness with a phenolic shell core used for internal walls to yield some of the best quality available, then we add a 3" inlet pipe for charge pipe hookup and rotate it to help with fitment. The three piece runner/ITB/plenum design also allows for easy porting and polishing as well as ease of installation.

Factory temperature sensors will need to be reused as well as the lower PCV manifold and hoses. Hood clearance will need to be checked. The stock AAC is not used, an optional AAC remote mount kit is available (click here). You supply your own ITB's, or we can source them for you, the price does not include the ITB's. We can also adapt this other brands of ITB's.

Sunday, November 22, 2009

Just recently, I discovered a lot of un-shed light about many of the drifters who came from GTA. And because of this, I will finally do something I have always wanted to do for a long time. I will create a text document with a list of names, and brief descriptions of every drifter who came, made a name for themselves, and left GTA.

I have already started the file and will try aviod writing negative comments about the players, I will only write about what they did and how they got along with everyone. As well as a rating out of 10 about their drift skill.

Sunday, November 8, 2009

A series of video's some of you may or may not know about, TD Interception







Brand new upload!

Friday, October 16, 2009

I downloaded and ripped apart a few car mods for GTA IV, just to see how they are put together, and by the looks of things It shouldn't be very hard to convert the horrible Onevia into GTA IV, so I might just do it. Downloaded all required tools (as far as I know), started spliting the Onevia apart and making lower quality models (required)...should be interesting.

Thursday, October 8, 2009

Video

Sorry, but this video is just epic!

Wednesday, September 30, 2009

The Video

Uploaded at Morning, and posted here at night since I forgot about all of you nimblefingers.

Tuesday, September 29, 2009

Hurray!

The map has hit Alpha stages and has been successfully placed in game, bug free.

Video coming tommorow.

Sunday, September 27, 2009

Made some progress today, quite a bit actually..

Made the exit road from the map, finished the whole thing, did a LOT of texturing, only a few bits left, but I'm gonna go goodnight'

So here's a pic for all





And I present to you another great tune from 2003.

Started working on the map again, finished the bordering outside terrain, the rest to do is just a large downhill cliff to the water, so that'll only take a few minutes. After that it's just texturing left to do, long, boring, but easy. Expect the full release this week.

Tuesday, September 22, 2009

Last 2 days work:

-Took apart passenger door to bang out dent
-Took off brakes
-Took off Tension rod, which was a royal pain in the arse.
-Took out front and side lights, disassembled rear lights
-Sanded all rust area's
-Took off trunk, sanded (it used to be blue!)
-Took off inner fender wall

Basically getting ready to replace light bulbs, parts and re-paint the whole car.

There's probably some thing I missed out on listing, and it may not seem like a lot but it proves to be a handful of hours work..and now it's time to sign off before my head smashes into the keyboard when I fall asleep.

Goodnight

Monday, September 21, 2009

Yay, woohoo! I have been GTA blog surfing and noticed that on almost every blog I visited, there are no links to this TDSD blog anymore! We have almost completely dropped off the map! Even on a blog where someone has actually taken the time to find the oldest of old GTA websites and blogs and put them on their sidebar, we still didn't make the cut. [TDSD] is dead on the internetaca, but still alive in-game...hopefully. From late 2005 to late 2009, you can count the years, great history.

Stock Conversion

2 of the 3 orders failed to go through, but the brakes are still coming. I thought about for a while, and there's still a lot to be known about the car, so I'm going to go with stock parts (which are max $50) for now, and when I've got another grand or two start buying the upgrades, kinda getting carried away here.

Saturday, September 19, 2009

Yup.


Ignore the paintings in the background, those are a few of my dad's earlier airbrush drawings.


Tesla power armor =0!




This whole section is going to be replaced with nice new shiny suspension and brakes!


Cleanest part on the car, featuring AEM Cold air intake.



Air gets to the intake from a second fan behind radiator, works brilliantly.



The miserable, dirt, hole filled trunk.

Sil80 Pictures

And thanks to Sarah I finally realized I did not post the pics of the Sil80.

Pics were taken by the owner, expect tons more tomorrow if I can finally get the camera.




Friday, September 18, 2009

Price List

List of prices and parts that will need replacing on the Sil80:
All parts listed are not stock, but performance made.

-Brake Calipers and Disks (4) = $150-200
-Shocks, springs and perhaps coil-overs (4) = $400-500
-Tie rods, Tension rods
-Trunk (1) = $300 (Might not be needed)
-Oil Filter (1) = $10-20
-Cables for spoiler light (1) = $5 (Might not be needed)

Tire prices vary a lot so I'll go about and find an estimate.

This list will be updated further on.

Thursday, September 17, 2009

In the Garage

Well, we were told the car was going to be delivered at 10pm tonight, not expected...So we went to a movie, left at 9 just in case, car was already waiting for us.

Backed it off the car carrier, drove it into the garage and tested everything.
And now I have a detailed list of what needs to be done!

-All rust is very minor and can be sanded off
-Dent in passenger door can be buffed out and fixed
-A-frame needs to be shifted forward, which again will only take a few minutes
-And...oh wait, nothing else!

The owner fixed the engine gasket before he shipped it, the "suspension problem" was the a-frame, no major rust anywhere including underneath, everything works perfectly, the car is a 240sx front and s13 rear, all stock, even the awesome factory rims!!

So of course when my dad looked at it and tested it as well he was really shocked with it, he didn't expect -Everything- to work properly, but I guess that is indeed the case.

Beauty of a car, and for this occasion he is allowing me to use the company-borrowed camera! So now you'll get to see pics of the car and the sexyman inside.

Tuesday, September 15, 2009

Einsmellino

Well I saw the car, it will need some work..but...We bought it!

So atm it's a salvage titled car, turns out the guy had bought it from a salvage auction and it'll cost at least $1,000 to repair, but my father has shown great interest in the project and will probably pay for at least half of the expenses.

Info on the car:

-KA24DE Engine (Still runs strong, absolutely no problems)
-Cracked front suspension (Tie rod, ect) (lots to buy, but cheap)
-Rusted and Dented right door (will have to buy a new one)
-No brakes, will have to buy a full 4 set.
-Slightly rusted muffler, may or may not need replacing
-Everything electronic still functions 100% properly (tested)
-SUNRUUF
-May need new Oil Cooler
-Comes with extra Cold Air Intake installed

It is a 1993 Nissan Sil80 (240 front, s13 back), being hauled here on Friday with all documentation. And be prepared for Blog support, I'll probably be offline a lot more working on the car and may need some help...mmm...not much more to say so here is the end of the post after this dot.

Monday, September 14, 2009

Break

Sorry but I'm taking a break from the map, 5 steady days of work can drive one crazy, I'll resume in a day or 2...

and now, watch this old video!

Deposit

Going in the city tomorrow to meet the owner of the Nissan Sil80, this is what I know of the car so far:

-Owner doesn't know which engine it has. (Can buy KA24DE for $300)
New Engine Info: 2.4L, which is what the 24 in KA24 stands for. (woot)
-Small rust patch under the back
-Dent in right door (can be buffed out)
-Horrible brakes, needs replacing
-Engine still runs good
-Mint condition Exterior and Interior aside from door
-White, black Trunk (will paint car)
-Cut myself playing golf (???)

Listed Price: $1,200
Price Negotiated on phone: $1,000

Sunday, September 13, 2009

Hello, I'm back?

It seems kinda strange, but I've taken out the clocks and stopwatches to record my lap times, and this is what has come up:

SAkina (Downhill):
-2:56

BigEar:
-1:51

Both times were recorded with a digital / analog clock.

Times recorded with stopwatch:

SAkina (Downhill):
-2:56:96

BigEar:
-1:51:57


This is extremely rare and weird since I haven't been able to get anywhere near these times previously. If it continues hopefully we can get some recordings done, as of now I'll just sit here wondering to god or anyone how the heckle this happened

Map Lag

I stopped mapping for a whole 1 second to look at the current polycount.
-4752
..and the average polycount for a car mods chassis alone is more than that, so I really do not think anyone will have a Lag issue.

Good-day!

It's a catchy tune.

Saturday, September 12, 2009

The Maps Future

Well for anyone curious, this is basically what the future of the map will be:

Finish the geography and track, which is what you see in the pictures; release the map on GTAInside, GTA-WorldMods, GTAGarage and GTANetwork

After it's release, which will be called "(track name) Light Edition", there will be a second release, which will feature a whole other track attached somewhere else on the mountain, accessible by a similar entrance road. This track will be a high speed touge track similar to the Gunma track in Japan. Expect this "Full Edition" to be released about 2 weeks after the release of the "Light Edition".

--.--

Progress Date 4:

Mostly all of today's progress was Geography, just creating and texturing the inside parts of the track, 2 screenshots for you! Today was kind of slacking off, was outside a lot, so tomorrow I will watch the Nascar race and work harder!


Well, the poll being tied every day wasn't helping so much...here is a picture of the terrain layout that will be used, mixed in with area's of sand / dirt, if you don't like it...well...drive blindfolded!

Progress Date 3:

Spent another long while making some major changes this time. Collected all the textures I'll need, Created some large area's of Terrain, Fixed all slopes and bumps on the track, re-textured the whole track, finished the Bridge, Made fences, ect ect.


Friday, September 11, 2009

Ok, so after curving the track and making it as bump-free as possible in the editor, I took it for a test drive in the game.




The track has a few rough patches, but is very smooth otherwise. The only noticeable problem was the maps collision at the ends of the map. Unfortunately the col-editor messes up the collision on the East-West sides and stretches some of the verticies, BUT do not worry, this can be easily fixed by adding 2 random blobs on the East and West sides of the map, that way the blobs get messed up instead of the track. Adding terrain and scenery will also help fix any collision bugs.

Music of the day

All the blog attention has forced me to make artist promotions.
Famous 90's music artist Chris Cornell, singer of SoungGarden, Temple of the Dog and Audioslave, has released a new album featuring more modern and very different music from what he is used to, so here is 1 of the songs. Scream, beat created by Timbaland.

Thursday, September 10, 2009

Finished track, made track texture, added Pit lane and divider, added entrance bridge over track, modified some corners for degree slopes, created textures, Added parts of terrain.

Track Terrain

Well this is another chance for the community to show what it wants. The SkR Forum had a very large influence on the track type, so here is your chance to have one. Vote on this blog only and select which type of terrain you would like.

Desert - Dirty, Dusty, Sandy, somewhat like Ebisu Circuit
Full Grass - Nice green grass, freshly mowed, somewhat like on Fantasy Hill and Sakina.
Light Grass - Spring season, rusty green / brown grass with some dead patches.
Both - A combination of Dirt and Dust on part of the track, Grass on the other.

Took another 1.5 hours to: Lay down most of the track, finish mapping inside road, mapped main track, create textures.

Wednesday, September 9, 2009

Progress Date 1:

Finished dirt track, built pit / office building.
Pic says the rest.

Tuesday, September 8, 2009

Votes are in.

Traditional Race Course has won the vote.

Traditional Race course - 12
High Speed Touge - 6

Progression on the map due in estimated time 1 week will begin tommorow.

Feel free to post suggestions from here on.

Monday, September 7, 2009

Map Mod

So I want to bring up a new modeling project. I am almost done the Nissan Silvia s13 Elegy replacement mod, and have no other modeling projects on the go. GTA SA hasn't had a really good racetrack mod since SAkina, which is what? 1 year old now? I already attempted map mods before and made a box shaped building at the LS beach in about 5 minutes, collision, textures all worked so I know if I do start this map mod it WILL get finished. I will have nothing but time for this whole week so that's about how long it will take, as soon as I figure out what the majority of people would like to see.

2 Poles, 1 here and 1 on SkR, final vote will decide which to be made.
Open to suggestions so feel free to post, but revolves around the 2 base idea's listed:
-Traditional Road course
-Create a fairly decent sized road course, perfect for drifting and racing with good scenery and atmosphere, as well as challenging corners to keep you entertained. Similar to Ebisu Circuit in Japan


-Unique High speed Touge
-Create a realistic, very challenging high speed touge course similar to the Japanese "Gunsai" touge track used by professionals only, seen in many videos with Japanese driftking Keiichi Tsuchiya.


I will not another map mod like SAkina, Akagi or Rokko because they simply take too much time, and there are already enough of them made.

Vote now!

Estimated Time: 1 Week
High Detail
Fun
Good Scenery

Friday, September 4, 2009

Well, ich wanted to try something new, so I've started converting the s13 to be tunable in W.A.A. as an Elegy OR Jester replacement (both will be in the .rar), So far I have done the exhausts and spoilers which are as follows:

Spoilers:
-Origin Lab Universal GT Wing (Alien)
-DMax Boot Spoiler (X-Flow)

Exhaust:
-Victory Pipes (Alien) - May change, or keep it since it's for lols
-HKS Hi-Power Catback (X-Flow)

------------------------------------------------------

To do:

Front Bumpers:
-E.D. TR Custom (X-Flow) -High Chance of change to URAS Type GT
-OEM (JDM) Version IV (Alien)

Back Bumpers:
-OEM (JDM) Version IV (Alien)
-URAS Type GT Aero (X-Flow)

SideSkirts:
-OEM (JDM) Version IV (Alien)
-URAS Type GT Aero (X-Flow)

RoofScoopes (being replaced with extra's, no idea's yet):

HoodScoopes (Will replace the whole hood):
-OEM Version X
-Origin Lab Bonnet

Paintjobs will all be based upon real cars.

Screenshots coming soon when the parts are done and in-game! (1 day or 2)

Saturday, August 22, 2009

Toyota Supra?

I haven't really done any research on a MKIII supra before, and Don't know how much anything will cost for it...But for the last week my parents have told me about 3 deals on MK3 Supra's, each for $1,000.

The first deal was in the Autotrader, completely bone stock with minimal rust, $1,150.
The second deal was a trade, My dad's Harley motorcycle (Which he wants to sell) for a 87 Supra, completely re-done and working like new.
The third deal was over the phone, another 87 supra for $1,000, no rust but missing a muffler.

3 Supra's for 1g each, that's a VERY low price, now I must do some research on the engine and the car! Post anything you know on the chatbox. All info is appreciated.

Friday, August 14, 2009

Trucker Roleplay

Ok, so basically for the last 2 days I've developed a server script called SA-TR .:Truckers Roleplay:.

By now you should know it is based on Semi trucks and trailers, making deliveries across SA, speeding, having parties, discovering, eating and drinking at roadside bars..ect

So far Here is a list of what has been added to the server:
-Type /mission to begin a deliver to 1 of 50 random locations.
-Must have a trailer attached to begin!
-4 Trucking companies
-Agraxo
-BroadLine
-Trijet
-Muhillion
-If the server becomes popular, you can create your own.
-Police class
-Bone County Police
-Red County Police
-All 3 Semis and lots of copies at Company spawns
-Trailer Depots positioned all around SA
-Local chat radius, /cb for longe range chat
-Vehicle Health, Name and Speedometer
-Player Clock
-Random payment from $2000 - $6000 for completed delivery
-You gain 1 "slip" (player score), every delivery you make
-2 roadside "fun" area's


Don't worry, a LOT, and I do mean a ton of more stuff is coming to the server. It will be a complete combination of everything you'd have to switch servers to get, packed into 1 server with the main occupation of Roleplaying a trucker and making deliveries.

-Drift will be involved *wink*

Saturday, August 8, 2009

Problem Solved

Ok, nevermind the below post.

After hours of attempts I FINALLY managed to get the damn boat to work!
I have no idea what was the main cause of the problem, but I compltely re-edited many parts of the boat.

Split the collision into 100000 pieces and reattached, changed collision surfaces in COLEDitor, compressed textures even further, changed and completely remade some textures. re-placed dummies, re-edited axis'

ON AND ON AND ON AND ON

oh well it's fixed, final version coming soon with furniture!

S.O.S.

The Boat has sunk! Man overboard!

Ok, to be serious I'm having a nice ol' fashion problem with the Yacht.

At first I thought it was the collision file causing the problem, but after several billion tests on that, and lowering it to SA standards, and finally a Fly-by of the boat in-game to Finally realise it IS NOT the collision.

So here's the problem:

LOD or Long Range blurry lo-detail model of the boat loads fine in-game, you can fly by it, but when you get close the boat, bang. Game Crash.

I've tried many, many things but it could be even the most minor thing causing this, so I need some help.

Post any idea's or thoughts on what it might be in the chatbox, all help appreciated.
Maybe it's related to textures
Maybe it's something...something...on the main model of the boat

Who knows? maybe you do.

Friday, August 7, 2009

3 New Projects!

Ello Pandajo!

Here are screenshots and details on 3 projects I have been working on for the past...3 days? I've been busy...

1: Nissan Silvia s13

Change List(Since last post):
-Version IV bodykit finished
-Both spoilers added as optional
-Mapped reflections ect
-DMCC License plate, fixed exhaust pipe

Pics:









2: HillClimber Buggy

Originally this was meant to have 2 buggies, 1 created by Vertex, but he wanted to get his 300z out of the way and finished, which is very understandable...I mean cmon, it's a Z! =0

Anyway, complete scratch buggy, just a fun project, and yes, it lives up to it's name, as you will see in the pics below!

...I think a Twin Turbo Chevrolet 327 V8 is a bit over excessive?










3: Coronal Excelo's Yacht - Welcome Aboard!

Yes, have been having a lot of fun with boats on SAMP lately and then I remembered Coronal Cortez's Yacht from good ol' Vice City. So...Why not create a similar one?
here you go, pics of the current progress on this lovely pleasure vessel!



Monday, August 3, 2009

Well really this should be about part 5, but oh well.

Ever since the HDD crash, I have been veerryyy slowly rebuilding the Nissan Silvia s13, which had been finished, but had no backup copies. Only recently I have started to do lots of modeling again so here are a few screenshots of progress made so far on this rebuild.

I have gone a bit further when it comes to detail on the car, so that mean's more 3d parts, more parts you can only see a tiny bit of, ect.

Change list (since rebuild):
-SSR Type-C White Rims w/ cap
-HKS Hi-Power Catback Exhaust
-Tomei ARMS series single turbo
-JDM GT Version IV bodykit (only front bumper is completed)
-DMax Roof Spoiler
-------2 Optional Spoilers------
-Origin Labs Universal GT Wing
-DMax Boot spoiler
--------------------------------
-DMax LED Tail lights
-Tein Shocks / Suspension






 

blogger templates | Make Money Online